World of Heroes — a mobile RPG
World of Heroes
- Timeline
- MVP — 6 months
- release version — 1 year
Task: build a hero-collector mobile RPG: MVP in six months, the release version in a year.
- Knight
- Ranger
- Mage
- Rogue
- Cleric
- Warden
- Colossus
How it works
A server in Europe and one in the US — players of the EU and US regions
API: player profile, inventory, hero stats, social features, event processing, battle resolution, power calculation
Entering game design and versioning the application
~100 config pages of 100–500 lines, filled by hand or computed by formula
Geo-distributed player base and an administrative section. 100 000 installs across Google Play and the App Store.
Results
- 100 000
- installs across both stores
- 2
- regions on one backend
- ~100
- pages of game-design config
Shipped and released
MVP in half a year, the release version in a year, on both stores
Design ships without engineering
Balance and content are entered in the admin section rather than in code
Stack
PHP · Symfony · MySQL · MongoDB · Unity · Docker · Kubernetes




